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Project Packer - User Guide

Navigation: The Flash Compiler

The Standard Flash Compiler

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In this chapter, we are going to compile a well known Flash Game: Angry Birds! Follow these steps to create and protect your Flash project.

You can use the Project_Packer_Workshop files to exercise the procedure!


Start Project Packer.  You will see this screen:


Project Packer - Main Screen



Click on the button add file(s), you will see a dialog-box, where you can select the SWF-file.

Select your Flash-file 'angry-birds.swf'. You will see the file with full path in the file-list:


Select a SWF-file to pack/protect


Don't change these options!  The correct options are:

oFlash Support: Standard Flash Support (Standard Flash Compiler). This is always your first option!

oRestore to: Current Directory

oRun selected File enabled

oExtract Files in Virtual Zone enabled

If you need Copy Protection, you must enable Lock to Storage Medium.  When you enable this option, you must save your project on your destination medium (HD, USB-stick, optical disk)!

Click on the selected SWF file to mark it as 'run file'.

Click on the button: Build Archive. You can select the destination medium and the type of archive you like: PPA (Project Packer Archive file) or EXE (standalone EXE file). You will see this dialog if the operation was successful:




Click on the OK button


Now, you have a compiled and protected Flash project, compiled with the Standard Flash Compiler:


Angry Birds, compiled with the standard Flash compiler